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← All case studiesBRANDS AND PRODUCTS / COCA-COLA

A physical product. A digital adventure.

Product recognition combined with quizzes, riddles and games.

HISTORICAL PROJECT · MOBILE APP
Coca-ColaPrint.
Phone.
Experience. ↗
CLIENT

Coca-Cola

Brands and products

01

Challenge

To link activity in the digital world with contact with a physical product.

02

Solution

Runvido described a dedicated app with an animated bottle and an energy mechanic replenished by scanning the real product.

03

Project outcome

The solution combined product recognition with game mechanics.

Based on the Runvido project description ↗. The project used a mobile app. We design any new WebAR project separately.

A similar idea.
Now without an app.

Want to use this direction for your brand? We will match the content and interactions to your material and campaign goal.

Let's talk about a similar project
FROM THE PROJECT TO YOUR IDEA

What follows
from this project?

The material is the beginning of an experience

Runvido described a dedicated app with an animated bottle and an energy mechanic replenished by scanning the real product.

Your audience does not have to fit the whole story onto one surface. The digital layer lets you expand a chosen part of the message at the moment of contact with the material. What matters is a clear invitation to interact and content that answers the audience's needs.

Our proposal for developing it in WebAR

A simple game launched from the packaging, with a clear goal and a short round. A contest, prizes and processing of participants' data require a separate design of the rules and campaign handling.

This is a proposal for a new scenario, not an additional scope attributed to the historical project. We quote and test a new project separately; it does not require giving the client access to a panel for building experiences themselves.

What do we prepare together with the client?

We define the goal, the audience, the place of distribution and the action after viewing the content. We check the graphics and the available videos. We can develop the script, record the material, design the print and implement everything. Before launch we test the camera, browsers and an alternative way to view the content.

How do we plan measurement?

We choose indicators to match the goal: opening the experience, starting and finishing a video, or clicking through to contact. A play is not the same as a unique viewer or a sale. We define the reporting scope and campaign period in the brief.

Explore the use case and ideas for materials ↗

Good to know before you order

Can a similar project work without an app?

Yes, we design a new project as WebAR in a supported browser. The historical example used a mobile app; we will agree the exact scope of the new experience in the brief.

Do I need a ready video and a print design?

You can supply your own materials or order their preparation. We will assess the quality of the graphics, the rights to the content, the need for recordings, the print format and how long the campaign will run.

REAL WORLD. DIGITAL POSSIBILITIES.

This is how the
wow effect begins.

Concept film created in Higgsfield. It presents the idea of AR, not a recording of a working product.

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